AI Insights · Timothy · October 2022
Top 5 Third Person Games on Android in Turkey Q3 2022
Discover the performance of the top 5 third-person games on the Android platform in Turkey during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 third-person games on the Android platform in Turkey showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
PUBG MOBILE from Level Infinite experienced a steady increase in weekly revenue, peaking at approximately $101K in the final week of September. Weekly downloads fluctuated, with a high of around 131K in mid-July and a low of approximately 73K at the end of September. Active users saw a decline from about 2M at the beginning of the quarter to 1.5M by the end.
Free Fire: 7th Anniversary by Garena International I showed a gradual decline in weekly revenue, starting at around $75K and ending at approximately $55K. Downloads peaked mid-quarter at about 59K in late August before dropping to around 26K by the end of September. Active users decreased from roughly 1.6M to 1.2M over the quarter.
PUBG MOBILE LITE from Level Infinite had a decline in weekly revenue, starting at approximately $55K and ending at around $31K. Downloads remained relatively stable, fluctuating between 22K and 15K throughout the quarter. Active users saw a slight decline, starting at about 260K and ending around 226K.
Free Fire MAX, another title from Garena International I, displayed a significant drop in weekly revenue from around $62K at the start of the quarter to approximately $13K by the end. Downloads saw a similar trend, peaking at around 15K in mid-July and dropping to roughly 9K at the end of September. Active users remained fairly consistent, hovering around 500K throughout the quarter.
Stumble Guys by Scopely demonstrated substantial growth in weekly revenue, starting at approximately $8K and peaking at around $32K in early September. Downloads peaked at about 228K in mid-August, with a low of around 100K in early September. Active users increased significantly, starting at around 700K and reaching over 1M by mid-August before slightly declining to about 826K by the end of the quarter.
These insights come from Sensor Tower, where more detailed information and additional analytics can be found.